Chess

The game of kings — 1,500 years of strategy, brilliance, and the eternal battle between order and chaos on 64 squares.

1,500+ Years 32 Pieces 10¹²⁰ Positions 16 World Champions 1,327 ECO Openings
Starting Position
64
Squares
32
Pieces per game
20
Opening moves for White
400
Positions after move 1
8,902
Positions after move 2
9M+
Positions after move 3
Rules of the Game
🎯
Objective
How to win

The goal is to checkmate the opponent's king — put it under attack with no legal escape. A player in check must resolve it immediately: block, capture, or move the king.

Games can also end in draws: stalemate (no legal moves, king not in check), threefold repetition, the 50-move rule, or mutual agreement.

🔄
Special Moves
Beyond basic movement

Castling — King moves two squares toward a rook; the rook jumps over. Requires neither piece has moved, no pieces between them, king not in check or passing through check.

En Passant — A pawn that advances two squares can be captured by an adjacent enemy pawn as if it had moved only one square. Must be taken immediately.

Promotion — A pawn reaching the 8th rank is promoted to any piece (almost always a queen).

⏱️
Time Controls
Game formats

Classical — 90–120 min per player; used in World Championship matches.

Rapid — 10–60 min. Blitz — 3–5 min. Bullet — 1–2 min. Ultrabullet — under 1 min.

Fischer Clock — Invented by Bobby Fischer: each move adds a few seconds (increment) to prevent flagging with one second left.

📊
The Elo Rating System
Measuring strength

Created by physics professor Arpad Elo in 1960. Ratings update based on the expected vs actual result. Win against a higher-rated player = big gain; lose = bigger loss.

Beginners start ~800. Club players ~1200–1600. Masters ~2200+. Grandmasters ~2500+. The highest ever recorded: Magnus Carlsen at 2882 in 2014.