The game of kings — 1,500 years of strategy, brilliance, and the eternal battle between order and chaos on 64 squares.
The goal is to checkmate the opponent's king — put it under attack with no legal escape. A player in check must resolve it immediately: block, capture, or move the king.
Games can also end in draws: stalemate (no legal moves, king not in check), threefold repetition, the 50-move rule, or mutual agreement.
Castling — King moves two squares toward a rook; the rook jumps over. Requires neither piece has moved, no pieces between them, king not in check or passing through check.
En Passant — A pawn that advances two squares can be captured by an adjacent enemy pawn as if it had moved only one square. Must be taken immediately.
Promotion — A pawn reaching the 8th rank is promoted to any piece (almost always a queen).
Classical — 90–120 min per player; used in World Championship matches.
Rapid — 10–60 min. Blitz — 3–5 min. Bullet — 1–2 min. Ultrabullet — under 1 min.
Fischer Clock — Invented by Bobby Fischer: each move adds a few seconds (increment) to prevent flagging with one second left.
Created by physics professor Arpad Elo in 1960. Ratings update based on the expected vs actual result. Win against a higher-rated player = big gain; lose = bigger loss.
Beginners start ~800. Club players ~1200–1600. Masters ~2200+. Grandmasters ~2500+. The highest ever recorded: Magnus Carlsen at 2882 in 2014.